

An asset that I worked on for CGSOS. I was responsible for the modelling of the base mesh, UV mapping, textures, lookdev, lighting and render. High poly model by Armando Sepulveda.
An asset that I worked on for CGSOS. I was responsible for the modelling of the base mesh, UV mapping, textures, lookdev, lighting and render. High poly model by Armando Sepulveda.