Miguel Ucendo

CG Generalist with experience in modelling, lookdev and set dressing.

Menu

Skip to content
  • Portfolio
  • About me
  • Contact

Into the Badlands

An asset that I worked on for CGSOS. I was responsible for the modelling of the base mesh, UV mapping, textures, lookdev, lighting and render. High poly model by Armando Sepulveda.

Post navigation

← Brass Knuckles
Triss Merigold →
Blog at WordPress.com.